package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class CraftingMaster extends Dialogue {

	private int npcId;

	@Override
	public void start() {
		npcId = (int) this.parameters[0];
		sendNPCDialogue(npcId, NORMAL, "Please feel free to use this pottery wheel, I won't be using it all the time. Put your pots in the kiln when you've made one.");
		stage = -1;
	}

	@Override
	public void run(int interfaceId, int componentId) {
		stage++;
		if (stage == 0)
			sendNPCDialogue(npcId, MAD, "And make sure you've tidey up after yourself!");
		else
			end();
	}

	@Override
	public void finish() {

	}
}
